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  Player Chat History (Last 28 Days)

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2026-01-10 01:37:10 cya. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:37:04 well I should go to bed I think. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:26:03 Ie. making a thing I care about. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:25:58 But again, I don'd mind being angry at stupid software if it is at least serving a purpose. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:25:34 The place that I'd go would be using Unreal. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:24:48 But also yes, because right now game studios just aren't hiring. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:24:30 Generally speaking, this is the case. But stockholm is different - there are loads of studios with in-house engines. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:24:07 No and yes. And no. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:22:18 Royal ''we'' of course. I write mostly C APIs. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:21:59 Honestly we don't often understand the code we write. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:21:44 Game teams are telling us that they don't understand the code we write. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:21:22 The loc has grown from ~500k to ~1500K during the four years I've been here. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:20:39 Our codebase essentially leans heavily into modern c++, which it turns out is not a good thing. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:19:59 I either want to work on software that I think is good, or at least be angry at software that serves a purpose. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:19:29 Maybe they have a point. But I don't want to be a part of it. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:19:18 If it sells, why change. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:19:06 And you could ask a similar question about eg. windows. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:18:50 Well given that you accept that it's broken, then that's the question. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:17:53 in fixing it. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:17:50 It has become increasingly obvious that the engine is not architected very well, and that people aren't interested in fixing it. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:17:26 But yeah even if I didn't have this opportunity coming up I think that I would be looking elsewhere. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:15:56 People on game teams basically universally play the games that they work on. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:15:38 It always helps though. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:15:34 Yeah I would say less so when you are working on the technology . SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:14:40 I honestly haven't actually played the game much. Much of the engine team hasn't. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:14:12 I think that EUV released with a 128k x 128k terrain, but future games will be even larger. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:13:31 limit of ~16k), to a virtual texture streaming system. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:13:14 We went from representing the terrain with a heightmap texture (where textures have a pretty hard upper resolution limit. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:12:47 With EUV, one of the big things is the terrain system, which was largely me. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:12:24 An actual concrete example of this has finally been released recently. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:11:42 Yeah and my work is mostly about designing systems. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:11:10 Even when you're doing live service (which I'm not), it's a matter of a month from commit to release. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:10:48 Yeah. I guess that's less common in game work. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:08:33 I would much prefer working on real tangible stuff at a faster rate. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:08:16 Like we plan a thing, and work on it for at least six months. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:08:06 The thing that is really annoying to me now is the turnaround time on the stuff I work on. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:07:38 Yeah. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:07:13 Obviously it's risky. Especially now with how the economy is. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:06:59 Ideally, yes. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:06:52 I've been here four years, and I can see what sort of thing I would be doing for the next 4 years. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:06:26 Which honestly is the bigger thing for me right now. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:06:18 I'm more interested in doing interesting things though. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:06:04 But like, it's also really not bad. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:05:45 Yeah. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:05:23 I make 49k + bonus. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:05:18 Not as good as elsewhere. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:02:44 I even remember the map that I made this script on. But not the name. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:02:31 It definitely was. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:02:24 which, fakexec?. SKUFS.net | Surf Fun surf_utopia_v3
2026-01-10 01:01:40 arguably the worse thing was sm_fakeexec <user> motd. SKUFS.net | Surf Fun surf_utopia_v3


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