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  Player Chat History (Last 28 Days)

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2024-04-20 13:36:54 Not the same thing here though. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:36:47 Gmod version might have. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:36:06 Or used the door at the back to get on top of the higher building. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:35:55 You just jumped up. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:35:52 Nothing. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:35:44 Never did.. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:35:42 No. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:35:23 I dunno why but I feel like the 'look down and airblast enemy into the air' thing works better than before?. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:34:24 You can also break it. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:29:29 >what's the difference :D. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:28:56 Odd.. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:27:20 Hello Kuro. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:09:30 Also hello Dani. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:09:11 But if you're in fp and then toggle to tp it works. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:09:00 It doesn't work if you roll it while having started in third person. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:08:49 Ah, I see. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:08:39 Hmm, lemme try something. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:08:10 No it works. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:06:55 :D. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:06:54 I forgot it interrupts the taunt. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:06:49 Oh right. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:03:41 Does that require root access? Cuz I could see myself adding whatever missing places are still around. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:01:05 It's more likely than you think. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 13:00:58 In my Team Fortress 2?. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:59:03 So 100 player skufs at full cap :D. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:58:52 Imagining rn, SKUFS in it's heyday but the player limit thing came out earlier.. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:56:27 F. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:55:08 Actually, doesn't this also mean the entity limit in maps should now be increased?. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:51:57 Good reason to update to something new. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:50:38 Only had to enable game folder detection overrides for it to function. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:50:18 Honestly I'm surprised SLAM still works. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:49:23 Hm, then that message is outdated.. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:49:08 Wait, I thought superjump was autoenabled nowadays. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:47:40 Ah yes, the Crysis player's dream CPU :P. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:46:19 >wutville. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:46:15 Not like regular maps will have this issue anyway. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:45:55 Well, I guess it doesn't matter since my monitor is 144hz. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:45:07 149.... SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:44:57 No wait, min of 157 for a second. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:44:27 Although I guess it did jump up to 178 min. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:44:12 Hm, doesn't seem to have changed anything. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:42:14 Well, no harm trying I guess. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:41:43 Think that might help the performance?. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:41:23 Hm, don't think I am.. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:38:56 Yeah, figured a 64-bit version would compile faster. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:38:15 Also was wondering how this might affect Hammer. Was that already a 64-bit thing or does that need a separate update?. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:37:09 i5-13600k & RTX 3060. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:36:41 Well I upgraded some time ago. Sec, imma check. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:36:15 370+ normally, 162 at lowest up there.. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1
2024-04-20 12:36:01 I still seem to drop like 200 frames from the top of the tower.. SKUFS.net | BigCity Trade/Chill trade_bigcity_skufs_b1


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