
Date ![]() |
Message | Server | Map |
2024-04-20 13:36:54 | Not the same thing here though. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:36:47 | Gmod version might have. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:36:06 | Or used the door at the back to get on top of the higher building. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:35:55 | You just jumped up. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:35:52 | Nothing. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:35:44 | Never did.. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:35:42 | No. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:35:23 | I dunno why but I feel like the 'look down and airblast enemy into the air' thing works better than before?. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:34:24 | You can also break it. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:29:29 | >what's the difference :D. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:28:56 | Odd.. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:27:20 | Hello Kuro. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:09:30 | Also hello Dani. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:09:11 | But if you're in fp and then toggle to tp it works. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:09:00 | It doesn't work if you roll it while having started in third person. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:08:49 | Ah, I see. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:08:39 | Hmm, lemme try something. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:08:10 | No it works. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:06:55 | :D. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:06:54 | I forgot it interrupts the taunt. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:06:49 | Oh right. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:03:41 | Does that require root access? Cuz I could see myself adding whatever missing places are still around. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:01:05 | It's more likely than you think. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 13:00:58 | In my Team Fortress 2?. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:59:03 | So 100 player skufs at full cap :D. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:58:52 | Imagining rn, SKUFS in it's heyday but the player limit thing came out earlier.. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:56:27 | F. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:55:08 | Actually, doesn't this also mean the entity limit in maps should now be increased?. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:51:57 | Good reason to update to something new. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:50:38 | Only had to enable game folder detection overrides for it to function. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:50:18 | Honestly I'm surprised SLAM still works. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:49:23 | Hm, then that message is outdated.. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:49:08 | Wait, I thought superjump was autoenabled nowadays. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:47:40 | Ah yes, the Crysis player's dream CPU :P. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:46:19 | >wutville. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:46:15 | Not like regular maps will have this issue anyway. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:45:55 | Well, I guess it doesn't matter since my monitor is 144hz. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:45:07 | 149.... | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:44:57 | No wait, min of 157 for a second. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:44:27 | Although I guess it did jump up to 178 min. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:44:12 | Hm, doesn't seem to have changed anything. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:42:14 | Well, no harm trying I guess. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:41:43 | Think that might help the performance?. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:41:23 | Hm, don't think I am.. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:38:56 | Yeah, figured a 64-bit version would compile faster. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:38:15 | Also was wondering how this might affect Hammer. Was that already a 64-bit thing or does that need a separate update?. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:37:09 | i5-13600k & RTX 3060. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:36:41 | Well I upgraded some time ago. Sec, imma check. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:36:15 | 370+ normally, 162 at lowest up there.. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
2024-04-20 12:36:01 | I still seem to drop like 200 frames from the top of the tower.. | SKUFS.net | BigCity Trade/Chill | trade_bigcity_skufs_b1 |
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